Thanks a lot dudes! shameless copy from the contest thread Okay i'll call this one done, meet the Bludgeon of the Aquatic Steed! http://steamcommunity.com/sharedfiles/filedetails/?id=152667187 and because some people asked for tutorials I captured everything from blockout to retopo, not the boring final ingame bringing…
I am re-creating a scene from Halo 4 for a environment study from Mike Murrill The trim sheet reference that I used were from Paul Pepera I have modeled and textured everything myself, but only using refs from Mike and Paul based on their released work. I am not following the scene for 100% accuracy but more of a study for…
I import the base DOTA2 model into zbrush. I make a cube in max or maya and sub div it once so its roundish. I import that into zbrush and then mould that cube into the shape I want. 10 hours later = blockout done. ( see pic below of what my blockouts look like) Then I retopo parts that need cleaner detail and cleanup the…
Modular Pieces explained in mor detail Basic Blockout getting idea of height and then will create basic modular pieces in 3ds max Blockout Progress Added in the windows and basic models for the food stands and a few signs on the buildings. The camera angle has been changed so that the stage can be seen better compared to…
A bit more than three weeks left to go and joining in! A bit late to the party but hey, better late than never! B) First time joining in, but going for concept #2 because I really fell in love with the whole "miniature as an environment" thing it has going for it! Plus it's a tiny little island, and who doesn't love those?…
So I've been playing around with ideas and rough blockouts along with rough sketches, basically just gathering ideas for forms and shapes with some art and astronomy books nearby for inspiration. Got a rough blockout in the works for what I'd like the layout and scale to be, mostly made with primitives so far. Currently…
Hi I am trying to use a blockout from Unreal engine to render with in blender but when I do I have tons of these lines all over, it only happens with blockout meshes from UE. Anyone know how to solve this to get rid of all the the grose looking lines? I am using the lineart Modifier rendering in cycles.
Hi, I'm looking for a 3d character artist position, either temporary or permanent. I'm primarily interested in stylized or semi-realistic styles. I have extensive experience creating realistic and stylized game characters for AAA and mid-core projects.
I'm proficient in the full development cycle, from blockout creation to…
Hello My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount. At the moment i'm focused on improve my sculpting and concepting…