Looks fine but design wise I think you could do better, have you taken a look at old depictions demons. Instead of the archetypal monster with sharp teeth they look quite terrifying: http://media.galaxant.com/000/123/686/desktop-1425912124.jpg http://media.galaxant.com/000/123/692/desktop-1425912133.jpg
Pokemon Go: Man loses two stone (12.7 KG) while becoming first to catch all 143 creatures in UK http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/pokemon-go-man-loses-two-stone-while-becoming-first-to-catch-all-143-creatures-in-uk-a7161606.html?cmpid=facebook-post
I just published an article regarding FJTools in ZBrush 2019 on ArtStation and also showcased a few changes regarding the color swatches! Tl;dr: Neither old, nor the upcoming version 1.3 of FJTools will be compatible with ZBrush 2019 :( . After the 1.3 release, which will be very soon now, I’ll focus on porting it though.…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Hello fellow Polycounters! I have been sitting on this plugin for a while and I finally got a break to clean it up for you guys. It didn't really fit in with my other plugin so I made it into it's own. Huge thanks to Marcus on the ZBC forums for getting me unstuck a few times. This plugin is basically a very basic array…
mrrr, best so far: Your inaccuracy by category: Parallelogram 2.0 5.0 4.0 Midpoint 4.0 2.2 2.2 Bisect angle 1.3 2.8 2.6 Triangle center 5.2 0.3 1.3 Circle center 2.2 2.2 1.4 Right angle 0.0 4.2 0.1 Convergence 7.6 5.7 5.1 Average error: 2.92 damn the parallelograms and triangle centers!
I've created a breakdown of my Bahamut, hope you all like! https://www.artstation.com/artwork/1wdm3 HD: https://cdn0.artstation.com/p/assets/images/images/002/133/444/large/tairo-fialho-breakdownpart1.jpg?1457690347…
Good day. 0.5^(1 / 2.2) = ~0.73 * 255 = 186 This is the equation for getting a linear space value (0.5) converted to a gamma space rgb value (186) I am having trouble doing the opposite. What I want to do is convert a RGB value in Gamma space into a 0-1 linear value Does anyone know what the formula is? Thanks in advance.…
You would also be surprised what happens when you actually use real world colors. These people deaden texture color so much it makes lighting look flat. The range between the green they use and the grey of 90% of the objects is small. Not all trees are green hue #123, not all concrete is grey hue #123, not all trees green…
We have a problem with last version 1.3. We use Quixel with UnrealEngine4. When we tried a texturing in 1.3, and you change the scale of material the texture, this become missing, and only the color applied it. Texture Albedo disappear. It's only failed on UE4 and UE4(Optimized)calibration settings. PBR works fine. One…