Hello - working on a soldier guy character and id like some anatomy crits for my base mesh. He will be fully armored so exact muscle definition wont rly be neccesary, but shape and flow and siloette and correct curving volumes will be essential for a solid start Any paint-overs or tips or tricks would be greatly…
Took a bunch of crits (here and elsewhere) into account and played around with it. heres what ive come up with. better? worse? on the right track? Im not sure how i feel about it. the last version seemed more fluid. the feet are better for this one. but ya. http://dl.dropbox.com/u/14662692/09-FinalR1_Walk_F.mov…