It's the TextureSet Settings window, you can bring it back through the View >Views menu. It may be hidden as a tab of another window (if you drag and drop a window on top of another one, it will be added as a tab at the bottom of the said window).
Hey the foreshortening on the gun is as simple as adjusting the "Feild of view" settings in the render tab. Do you have any experience in photography? Higher field of view means more narrow lens and more foreshortening; inverse for lower FOVs.
Hey, if this still active, would it be possible for you to tell me where you got the reference images from? I'm having a hard time finding any 2d views of the front, side and back views of a space marine.
hmmm. The works good, but he should definately be crediting people. http://www.zbrushcentral.com/showthread.php?106297-Guardian http://cghub.com/images/view/707435/ also, pretty sure this is a Karanak concept http://cghub.com/images/view/697747/
For thumbnails, use this: http://www.koshigaya.de/?content=tools&view=5 Tga, psd and png thumbnails. For quick image viewing: Xnview, Irfanview or ACDSee (the latter of which isn't free, and has gotten to be quite bloated, I believe)
Attachments are horrible, if for nothing else the fact that only registered members who are logged in with accounts approved (2+ posts) can even view them view them, which really limits the amount of exposure your work will get.
Rose Lightwave - UV mapped veins ________________________________________________________________________________ Kitchen 3ds Max, some objects were UV textured ___________________________________________ __________________________________________ You can view this guy animated on my demo reel…
Whew, it's been a very long time staring into these forums soaking up the amazing art and community. Finally, I have something I want to post in the hopes someone finds it inspirational or at the very least - interesting! Drifter is a space trading game *already* kickstarted (don't run just yet) last year. My friend Colin…
Hello! We're creating a action/adventure RPG of space combat and exploration. The game is viewed in a top-down 3D perspective and both player and NPC ships are built out of modular components laid out in a hexagonal grid. We are looking for a 3D artist to create the modules for these ships. There are approximately 15-18…
The concept is so cool ! It looks very clean. Keep going ! Could we have another view? From this view it looks like his legs are a bit tiny compared to his forearms.