hah! - misunderstood. Gatekeeping doesn't even come into it. Many(most) studios will see this as a part of the required skillset Encouraging newcomers to develop required skills is constructive, telling them its a waste of time is destructive. In this case, It's just simply a good thing to understand because it will make…
I have seen scripts that do exactly this on scriptspot and elsewhere on the web related results (using google) http://www.scriptspot.com/bobo/mxs2/cfc/ http://www.scriptspot.com/3ds-max/scripts/camera-based-face-selection http://72.27.230.245/3ds-max/scripts/camerafacecounter The way pretty much all of them work is by…
This isn't meant to sound condescending or anything, its just the result of me getting my wires crossed somewhere LOL. Basically, I'm PRETTY confused. I've always learn't to make texture maps by simply using the "Unrwap UVW" modifier in Max, and that was the only process necessary, then I go and make the textures in…
Reiza Studios is currently looking for a freelance 3D Environment Artist. We are a PC racing simulator developer looking for an artist capable of creating high quality Track Side Objects and also texture and map them. For reference of the type of work required please check the screenshots in this website:…
@slum: depending on ur tactic in the game, DX had moments that looked precisely like that sshot. the fact that they choose to show hot weapons in most shots is something else tho... might just be a PR thing @glynnsmith: DX had the awesome art of nghia lam, which is pretty big shoes to fill (altho considering the tech is…
Hello all, I was wondering what the best free software and file format to use for editing 3D scans for export to a 3d Printer. I have a Miraco Revopoint Scanner and I have Autodesk Fusion, Meshmixer, and Blender. But I would like to focus my learning curve on one software because learning all of them at the same time is…
It might sound very strange, but the script is doing what's supposed to: "Returns a list of faces not occluded, with normal facing camera direction". The faces that appear to be not selected in the farther end of the bent tube are actually occluded by the faces of the part of the tube closer to the camera. If a ray, cast…
Looks alike 'Duplicate face' is what you want... Take a look at the pics Shot at 2007-11-17 Shot at 2007-11-17 From simple cube, I selected a face (in face mode), and dupicated the face. In max, 'clone'(with 'copy' option) would be equivalent term. Then "combine" two objects (the simple cube and newly made face) first…
Hi! Looking at your texture/UV layout, I think you could adjust it so face and hands get more resolution. Some options: - Separate into texture sets of varying resolution (head 4k, body 4k?) - Trade some UV distortion for more pixels at critical parts (for example scale up face, squash back of head UVs) - Consider…