The title may sound confusing so here is an image. I select some components, Maya changes pivot to the midpoint of these components and now I want to snap some other object there. I found a solution, but it's annoying to work with: 1. Duplicate the object. 2. Select components. 3. Merge to center.4. Create -> Locator.5.…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
Where a game dev school does help is in networking and opportunities in local game dev studios. You could also gain employment at studios through referrals from teachers many of whom have game industry experience. If you graduated from other academic streams, it really is down to you and the studio to leverage your…
SP 2.5.0 Substance Painter 2.5 is here! Main new things to look for are Opacity Support for the brushes, Color Management, Text Input Support, Shader improvements, 8k baking and loads of new scripting capabilities. More info on these new features in our blogpost. And here goes one of the longest changelog in Substance…
hey man , do you mean one by one ? but I need to keep the real location or not ? or zbrush exporting keep it for me? If I export the whole model not be a problem cause it is joined , but for example I do not want my jaw or teeth in (0,0,0) location... I need to keep all my subtools or objects in the real location of…