Flawless victory pretty much sums up what is going on here, anyways man how old are you now ? Your bio says you were working since the age of 16, went to college @ 18 and your woking already 2 years in college + game industry O_O, so your only 20 and you've done this much ? Congrats man and bravo time well spent.
Sure, I'll start off with the crane. Polys: 362 Tris: 804 Texture number: 32(way too much) Rendered Shots Textures Unfortunately this site only supports up to 16 images so I have to give you a link to check them out instead. http://s52.photobucket.com/albums/g12/franman007/Crane/Textures/ Be sure to check out page 2 as…
just import it from the canyon-shitters. anyway i didn't find the first part all too outstanding. the control scheme felt overly complicated at times and basically this is just a nice 3d remake of some of the more memorable 2d platform games from the 16 bit homecomputer/console era. well done but nothing new and exciting…
I haven't seen a movie that actually "scared" me since the first Nightmare on Elm Street when I was about 16 (by "scare" I mean I lost sleep at night, not just the "boo!" jump, heart skip effect that is commonplace in the genre). I'm more looking for what everyone's favorites are in the "horror / splatter / scary " movie…
You can open multiples images as layers in Photoshop. First export your textures from Substance Painter with transparency and a padding of 8, 16 pixels, etc depending on your texture's dimensions. Then using Bridge : Tools -> Photoshop -> Load Files into Photoshop Layers Or using Photoshop : File -> Scripts -> Load Files…
Personally I disagree with @dlz about the 16-sided and 8-sided cylinder, in theory yeah it's fine but that will leave you with an unusable lowpoly for later on (unless you want to go for super lowpoly mesh, but then again you will have a wavy normal map along the edges) and also when you continue on extruding the cylinder,…
my missus just bought a 27" ugee and it has been great so far, no driver issues, great price and comes with 2 pens and 16 nibs. I am going to try it out on zbrush later today, but so far we have been very happy with it for 2d work screen is a bit shiny but have ordered matte screen overlay to give it that sketchy feel
Hello there! First time here, and first artwork. Hope you like it! Feedback wellcome... (oversize image disabled by moderator, original here: https://cdnb3.artstation.com/p/assets/images/images/003/080/707/large/chema-mansilla-baseout-0002-grupo-16-copia.jpg?1469442405) You can check the full process at my ArtStation…
@Ratchlar These took 16 - 24 hours each. I start with a base mesh in maya and then import it into zbrush. I use zbrush to make a rough model that I then retopo. For simple designs it's sometimes faster to just do it all in maya, but for complex stuff like skulls it's faster to use zbrush. I don't do any details or…
You should wait a bit before you get the iPhone 4, until the hardware issue gets fixed. You could always go the other direction, and check out an android or wait for the windows 7 phone. The games on windows 7 looks pretty awesome!…