Edit: In attempt to recycle, I'm going to turn this into an improvement thread, caus I don't wanna create multiple threads following the same general theme. So I need to really work on making this mesh deformable. Some things deform with the skeleton well, but for the most part there's alot of awkward stretching. Here's a…
3dmotive's newest release starts off an in-depth series on bipedal rigging in Maya. With Justin Harrison as your guide, part 1 of this video series will give an overview of everything that will be covered in the series, including how to set up the base skeleton, Forward and Inverse Kinematics, and creating control handles…
Hi, Im having trouble with this character im working on, im not after critque i was just wondering how i could Rig it. The idea is the human will control the mechnical skeleton so to speak so would i Rig both at same time?, could i use CAT in 3d max? im not a rigger so any help would be great. this is early concept but i…
I have built my own skeleton in Maya 2016 and am attempting to make basic animations so that I can test the skin weights. However, I am running into an issue that I can't make any sense of. The arms are set to rotate straight forward and back, but instead they are taking there own path and doing a swinging motion. Here is…
Hey all ! This is my first asset for Unity Market. What do you think about this? https://www.assetstore.unity3d.com/en/#!/content/55839 This paсk contains the character with six variants of camouflage : - Digital - Jungle - Spec-ops - SWAT - Winter - Desert The pack also includes : 3 LODs - LOD0 10309 , LOD1 5136 , LOD2…
Hi all, haven't posted anything in a long time. (been lurking the forums for a while now though) I recently started up a personal project that I hope will improve my portfolio. This is the beginning of a full skeleton I'm planning to build , but I decided to try to bring this skull to completion because I felt I needed to…
Hi! I've got this free character rig that I'm going to animate and implement into Unreal Engine 4 for my portfolio. While setting it up, I noticed that the rigger didn't create selection sets or layers for the skeleton and mesh, so I have to create those myself. The rig contains a lot of additional joints that are only…
Hi there! Our small indie team is looking for a 3d character animator.We need a person who can create A-B sync animations for two characters in one scene.We are working in UE4 and all our characters are skinned to standard skeleton, so you don't have to rig or skin anything, you could animate everything with a standard UE4…
Hello everyone, this is my personal project practice, I hope everyone can make more comments. (Although I can only use the translation software to communicate with everyone)The idea I made was probably an alien creature accidentally falling in the desert to protect the fetus in the abdomen? Or what, I haven't thought about…
Not sure if there is a proper term for this but here is the scenario: I have a Character with a beard, the beard and the character are both a seperate mesh and have been rigged and skinned and everything. The problem is that I wasn't really happy with the beard so I made a new one and I have skinned it and that works fine,…