There have been a number of games where Alpha was such a bottleneck, that they just modeled individual blades of grass, and then LODed them out fairly quickly.
Wear on the base of the lamp looks too uniform over the surface. Putting a curvature mask on the wear and adjusting the opacity of it will help the wear that remains pop. Otherwise, good choice of extra detailing on the upper lamp. I'm thinking you can save some polycount on the hanging lanterns by baking that trim detail…
heres a lighthouse im trying to do somewhat quickly to imporve my speed and get used to maya again as well as exploring mayas new features. Im aimimng at medium sized mesh, not low poly but not overly detailed.
🎉 Toolbag 4.06 is out now. This free update presents extended support of the #OpenUSD (Universal Scene Description) file format, including compatibility with the NVIDIA Omniverse ecosystem. 🧱 Moreover, we’ve added an Object presets folder to the Library so you can quickly block out scenes with premade 3D assets and…
hey everyone. i'm looking for a way to quickly select edges in crevices, like in the image posted below. i'm tired of selecting them manually :poly121: any ideas, scripts, plugins that will help me out?