Loved the first game so much. Two of the stand-out moments for me where around the middle of the game. I was in this pitch-black office 'cube farm'. A phone starts ringing in one of the cubes to my right. I start to enter to investigate. Alma comes hobbling out on all fours. I shit myself. :D The second was around the same…
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
Thank you guys for feedback. I'm glad you are helping me. @Dethling Thanks for the picture. This morning I also found out that star connect is weird so I redo it in my way :D . But I tried to reduce the polycount like you said. And for the second question - I started with mid poly, then brought to Zbrush to make high poly…
Star with tileable textures. When you are done with them. Start to think how to make tileable texture look better. What engine tricks you can use to break tiling etc. Because now there is just to much wasted space. Hint. Just use multi-material. As many as subs you want. And start reducing submaterial count later, while…
Some new faces and skin tone variations. I had trouble hiding the seam on the first models, but have gotten better so I'll have to go back and fix those later. The head and body are separate materials, that way I can reduce the head material -- which will be used for every character all the time -- to 1k and not lose as…
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
Thank you i started with a Steel Rust and Wear Material On Substance Painter and used 2 metal textures i got from textures.com and did a little adjustments to it just to get a little more metal feeling after that i did some scratches with a grunge map and an edge damage using the edge strong Smart Mask i added some dirt…
Hey there! it's been quite long and a lot of things have happened that prevented me from doing a lot of work on this scene (Including getting a job in the industry, yay!) Now that everything is a bit more settled down I can balance it all so that I can have some fun on my spare time and bring this environment to life. Even…
Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to…
No, I believe the issue is that the OP just doesn't have a clue how it works. I was in a similar situation when I started out. I just wanted work, but I had no idea how the hiring works. So I couldn't figure out what exactly is the right thing to do. Fortunately now you have places like Polycount, where the hiring people…