Hi guys! My first post here. Making the rounds, and uploading some of the work I did on Uncharted:Golden Abyss. I guess I'll just start with this Truck I did, and then add onto this thread with other objects. Hope this will be okay. So up first: 1952 Chevy Truck. It has a mix of a 50's GMC truck as well, to keep it…
lovely foliage jaythurm. did you sculpt that high poly detail or derive it through some other means? a description of your workflow would be great, I feel I need to add some plants 'n' stuff to my portfolio. couple more questions; why the blue tint to the spec map? what did you render in and how did you set up SSS?
It would be cool to see more of those sharp highlights from the concept in there. Also the flowers around his neck are a little plain. You could add more color. The torso in the concept is alot larger than yours. It could add presence to your character to play around with that. I think you did a pretty good job. I just…
This is what I was thinking possibly happens. iirc it reduces squares of 16px down to something like 3 colors. I did this test image over a decade ago., blown up so you can see the pixels better But I wonder what happens in practice.
OniLolz, Link702 Thanks, and cannot add more color tone cause the TV show have that kind of tone Jackablade Ya, i posted the character only to show what i have so far, but i know i have a lot of work (and i mean A LOT!! :p ) And i did use picture because i really wanted to use the real character of the tv show. And the…
Much better! I personaly can't say that i see the difference between them niether.. Btw, i got some really good tips back in my playground squad thread when we did the personal projects. Johan Carlsson had some great points, though the picture he made me is now gone. He pointed out that you should add small branches…
Question: Any reason you didn't add all the edge padding when baking out RGB mask? The benefits of doing so are you get edge padding while texturing without having to add dilation afterwards (Seeing seams from no edge padding while working can be annoying, especially if you're sharing wips) . And you don't need the…
Hi all, first of all I would like to admit that I like this ward of treat protector, but I have to say that I have not seen your concept before and I dont think that your ward looks like mine at all. of course all dota items look like each other, there is no point of reporting me for stealing idea. I made easy ward as I…
Thank you very much for your help, I have one last question, and then I won't bother you anymore! What should I do in the area marked with a marker? Would it be better to place a 10 × 10 model somewhere and use it as needed, or simply create one corner model with extended x axis? I don't want for the planned building to…
I am quite confused.. I have a mipmap http://www.crazybump.com/MipmapTest.dds.zip that i took from http://www.polycount.com/forum/archive/index.php/t-60842.html the concept is that the colours will change with the distance from the camera according to the mip map level(?).. i am trying to render it in viewport and render…