I am quite confused.. I have a mipmap
http://www.crazybump.com/MipmapTest.dds.zip
that i took from
http://www.polycount.com/forum/archive/index.php/t-60842.html
the concept is that the colours will change with the distance from the camera according to the mip map level(?)..
i am trying to render it in viewport and render it as image through mental ray.. It wont work.. it wont change its mip map thingie in viewport or render.. I changed to d3d, opengl same issue..
I made mip map look at linear nearer no change..
I need some help please i have been searching all day to no avail.. please help..
am using 3ds max on a macbook pro 15 2011(late) through bootcamp.. ati6700 HD intel i7
Replies
You can always export it to Unity too.
http://www.ericchadwick.com/examples/images/mip_colors_1024.dds
which i cant seem to be able to do...
I am just trying to view the texture on the 3ds max viewport... I changed the viewport driver from nitrous to direct 3d to opengl nothing seems to be working at mipmap look at set to nearer or linear.. all i get is red..
And this won't work with mental ray materials. Must be a Standard material only (or a Multi/Sub-Object with Standards in it).
I have shader as in? Everything is default 3ds max 2012