Hi everybody. I'm working on a gargoyle animated character for the game design course I'm following and I've stumbled on a problem with IK chains for the legs. [WARNING: this is my very first attempt at rigging and animation, vague directions won't help, please provide detailed solutions.] The green line includes hip, knee…
I like it, and props for doing the models yourself! Nothing major wrong with it at first sight, the rock formations look convincing and the distribution of foliage seems spot on for the most part, but perhaps you could play with a couple of different light situations, as midday and very little shadow are pretty difficult…
Hi. I need help to solve this problem. I'll be quick. I have these low and high poly models: But this is the result of my baking: As you can see, there are horrible cuts on the edges. These are the details of the process: 1. The low and high poly model are exported in the same position. 2. I have added the suffixes _low…
I went indie two and a half years ago, and these days you don't specifically have to be making games to carve out some success, as apps now cover a wide range of interactivity and entertainment. My business model is bootstrapped by freelance work. My titles are built using my graphics / design / marketing skills then I…
Hi, I'm hoping somebody can help me solve this issue I'm having in Maya 2016. I have a rigged character that has corrective blend shapes driven by the joints. I'm exporting to UE4 and everything exports just fine; the meshes, animation, and blend shapes but the actual deformations from the blend shapes don't. I can see the…
Hello everybody, I have a game character with a mapping dilemma here. My face area for the character just gets a few texels from the texture. The texture wouldn't be a this big problem, but the normalmap has also just a few pixels there then. And this doesn't make me a happy bunny. It is not the first time that i have not…
Hello First of all, I'd like to say that I am new here, and if I have posted in the wrong topic please redirect me :) Now, my problem is that I can't compile my model. I am making a new shotgun to contribute, and I've decided to test it as a skin to normal shotgun. But I can't. Every my try seems to fail. Then I've decided…
Hey fellas. I've been working on a female body lately. separated the hands and head to increase mesh density, and was planning on dynameshing to reunite the pieces and work on the body. when I did that, however, part of the body had been cut for some reason that I still can't figure out why. After a lot of hassle with…
So I am running in to the problem where my normal map detail is getting blurred out because of the texture resolution (picture with 1024 normal map). I know what causes this and even some ways to fix it (link I found) Link I usually scale my UVs to be uniformed, but this seems like a fairly common problem and I want to…
Thanks.Sempoo it hard to find mtf values for cheap lenses. looks like nobody cares to measure. I took my info from imaging-resource.com before but after it had been sold it all gone from there. There are a few cheap manual lenses around currently . like TTArtisan 23 mm…