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zBrush clips when dynameshing

polycounter lvl 3
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dorodo polycounter lvl 3
Hey fellas. I've been working on a female body lately. separated the hands and head to increase mesh density, and was planning on dynameshing to reunite the pieces and work on the body. when I did that, however, part of the body had been cut for some reason that I still can't figure out why. After a lot of hassle with zremesher, I managed to unite the body parts, but I still get the same effect when dynameshing.

 

Some notes to take:

-This doesn't happen in all dynamesh resolutions.  It starts at around 1700  with a smaller clipping effect, which keeps on increasing:



-Offsetting the mesh doesn't help, and rotating does not change the orientation of the clipping, which results in other limbs being cut off:



-This model is about the same size as the Earthquake sculpt guy that comes bundled with zbrush.

-Exporting this as an Obj or creating another project doesn't solve this either.

-Other subtools do not clip, only this one.

I haven't found a solution for this except using a hack to rotate at 90 degrees, clip and then mirror and weld, but I'd rather solve this issue. I'm using 4R7.

I can only think that it's an issue with the geometry, but I zremeshed it already and still got the same results, so...

Any ideas? :disappointed:

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