for the record, I was laughing at the people that got "offended", and the situation in general in this thread. I like it when a person does something as simple as post a picture of a vagina (with perfectly legitimate reasons, NOT just shock value) and gets people all huffing and puffing about it like they've gotta DO…
Thank you guys for your comments... The teapot.. the teapot.. oh man it was mostly a joke because i did not know what to model/shade so i did it with the teapot that was sitting on my desk at that time ! ... and i just started Blender at the beginning. I guess i will remove it... Do you think it's better to REMOVE or to…
Hey Steve, I think doing an Overwatch character that focuses on Native American themes is cool, and I really like the idea of a mounted hero! You have a good start with the robo wolf design, but I think the costuming on the character could use some work. A big consistency throughout the Overwatch heroes is tech and armor.…
Get rid of everything not related to your work, your 2d art and concept art are non relevant and doesn't have the level to be in your portfolio. Do 2 portfolio is you want one to show everything to your friend and family, and one professional one where only relevant work is show. change the preview of your console, it's…
@Cglewis the fringe, do you mean along the chin area or the 'hat' bill? either way, it shouldn't be a hard thing to fix. @Kel-Shaded yeah, I was weirded out by it too. the skirt hides just how thin and awkward the legs are. You'd think the figure would fall over without it's pose stand, but it's suprisingly stable despite…
Hey folks ! Haven't post anything in a while, this time I want to share with you my entry for a recent competition - the double happy creature challenge. Once I've saw the challenge I couldn't resist to take part in it, it sounded like so much fun and it was.The task was to concept either an Oolark or a Shyala. The brief…
Hey Polycount crew, http://bugfush.com/ I just wanted to ask for some comments and critique about my portfolio. First a little bit of background about myself for anyone interested. I've got 3 years of experience working for mobile games companies, military sim places, & modding teams. Additionally I've done some arch viz…
I've been really hesitant about posting my work online because I'm not that great yet but hopefully you guys can help me out with some critiques. anyways she is originally a character from final fantasy 8, her name is Selphie and i wanted to do something really high poly and just out of my usual norm of low poly diffuse…
Hello, Polycount. I'm a long time lurker who has finally decided to sign up! Anyways, I have a question. I plan on pursuing work in the game industry (hoping something in Art) and I'm wondering what do I need to do to impress employers and survive the work environment? Take note, I'm not applying right away. I'm going to…
I'm not a big fan of the stark, monochromatic look. I know it's been successful for a few indie games out there, but I believe those were all side-scrolling games where the background was brightly lit. I feel that even basic navigation might be difficult in this environment, and details are non-existent. I thought at first…