Anyone know why I'm getting this random sphere in my video when I render them out? The only thing in the scene that cold possibly be relevant is the reflection sphere, but I don't believe that is the issue. I don't have a fog volume or player starts anywhere my scene, not too sure what is causing this though...any ideas?…
Wow! Looks like it was actually published: http://www.allgamesbeta.com/2015/03/deus-ex-universe-hair-rendering-slides.html http://www.neogaf.com/forum/showthread.php?t=1011736 Download PDF: https://www.scribd.com/document_downloads/258961012?extension=pdf&from=embed&source=embed
Hello friends, We'd like to share our latest project: - Full project: https://www.behance.net/gallery/107704347/Rooftop-Outdoor-Furniture-3D-Modeling-and-Rendering - Tools: 3Ds Max + Corona Hope you like our works! Thank you very much! Contact us: deerdesign.vn@gmail.com - Behance: www.behance.net/DEER_Design - Youtube…
I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing. The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it? How do I set up a material…
Hello guys soo i have created a few models but when i render it it have dark cornes, i used meshsmooth modifier with swift loops for the mesh smoothing. is this normal?
OTOY has announced the start of its OctaneRender Cloud beta for contestants of Render the Metaverse competition. http://home.otoy.com/otoy-opens-octanerender-cloud-beta/ [vv]118621097[/vv]
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Im getting some issues while rendering out a larger scene where there's not enough memory on C. The scene just shuts down. I am not sure where I can change the disk it uses to another disk. I did enable "page large images to disk" from the "Bitmap Performance ..." options, and it helped some, but I cannot create a new disk…
Submesh? So if a building got walls and windows, each with separate materials, it will render out the walls and then the windows? Which is worse than just rendering them both at once?