Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…
I don't want to wake up every morning and drive away from my wife and home. That's really the main one. Freelance art would allow me to work at something I enjoy while being close to the things in my life that are most important to me, all the time. I also want to eventually be able to choose where I live - not a large…
Hey guys, first post here! Probably a very newbie question, but I would really like to know how can I make guardrails like these. I noticed that it is just one object and it is repeated inside a spline (I think). I tried to do this using PathDeformWSM but the object simply "deforms" it too much So I tried to use the…
Anybody off to the Gadget Show Live this year? Dukes playable, so I'm going Friday to sample the creamy goodness :) Will be interesting to get my hands on it. For those that don't know, the Gadget Show is a TV show in the UK that reviews all the latest and future gadgets, and the live version is just the same thing but on…
Building off of what others have said, you need to add more to this scene to bring it to life, make it feel lived in. Reference is your best bet, but a few suggestions - Torn curtains or busted blinds (makes it more secretive/a hideout) - dirty this place up, make it feel like filthy, uncaring drug lords have been here. -…
I want to reduce the poly and line count inbetween the edges that actually make the shape without losing the shape itself. No matter which optimizer i use it ruins one or more of the lines or curves that make up the gun. I am willing to pay money to get a plugin that will save me time so i dont have 10k lines to optimize…
hey guys thanks for the deeback :D So since the likeness was lacking a fair bit ive been playing aroudn with the sculpt, still struggling though, any tips for getting a likeness? Ive setup image planes in zbrush using the image plane plugin adn have matched most landmarks up, but it doesn't seem to have that likeness alot…
I want to make some hair textures in this type of style but im having issues getting that really specific shape down and just in general trying to get any shape thats really organic like this. Does anyone know a good workflow for getting the type of decals like this?
We're hating on tracing cause what you're doing is not tracing :P Tracing means following the lines. By noting and drawing things like the line of action, some perspective, and porportion, you're actively thinking about what you're doing and learning from it. Tracing is just mindless tracing :p IMO, the best way to learn…
blender's LSCM unwrapping tool will have live feedback in the next release (2.4) it looks pretty handy: http://orange.blender.org/wp-content/themes/orange/images/media/lscm_live.mov