Hey Nick, Firstly, the link you posted to your personal site seems to be either incorrect or broken, so I can't critic much on that front. The second link works fine and based on what I saw, just 2 samples, I would suggest doing some anatomical exercises. The anatomy you have is loose at best. I'm not big on fictions…
I’ve completed the modular tunnel pipe set. It uses two materials: A tileable, vertex-painted concrete material for the tunnel walls and floors (512×512 textures). A trim sheet material for the train rails, lights, pipes, cables, and other metal elements (1024×1024 texture). The vertex count is slightly high:* T-pipe:…
This sounds like it could be a lot of fun if there are
enough entries. The best thing about those past competitions was seeing the
sheer volume of work being done in a collective sense. (but even without the
domwar numbers, could still be fun!) I would agree that having some set limits would be a good
idea, whatever they…
@darkkyo, Mago, kite and Automedic First off, thank you for your feedback! I am very glad I have this forum to talk to people about my work! Concept It seems to me that here is where the biggest issue comes from. I had an idea for a set of items that Tusk enhanced his armor and weapons with his ability to cast ice (see the…
Thanks for the speedy replies guys, I can always count on Polycount. To bad I can't pay you guys all the tuition I owe my school. I think I understand what I'm going to have to do, but I believe there has to be a simpler way... SummarySo to summarize this long winded explanation (sorry guys, felt I didn't explain well…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Tanks ;) I just think that going back to that one and tweaking it is less of a practice than just finishing my new dragon project here, but yes, I see your point. More practice is more practice, does'n matter wether it's a new project or a old one, huh? Now that looks realy like a eyecatcher (would fit better into Fallout…
Like the title suggests post the webcomics you read and lets see if we all can find something worth a read Funny: http://www.cad-comic.com/index.php http://www.penny-arcade.com/ http://www.sinfest.net/ http://www.leasticoulddo.com/index.php http://drmcninja.com/ http://flakypastry.runningwithpencils.com/index.php…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…