Thanks for that! Just watched some parts of it (guess that black friday pluralsight sub came in handy) but i still have a few questions regarding the pipeline. I'm thinking about sculpting everything (including the feathers) and using xgen on the "low poly" to create that body fur. Would it be too much pain animating the…
Hey everyone! I'm working on my own interpretation of Marc Brunet's Medic for the Game Character Pipeline course at The Rydan Workshop. I liked the idea he had, but wanted to make it my own. Plus the concept doesn't show the front or side so I couldn't really do the entire thing without making my own concept of it. So, I…
hi, is my second post here. i decieded to create a small limited env scene like diablo 3 because i like the new styl in the gameplay video :-) cant wait to play this third part of the game. the aim wasnt a 100% copy or create hundreds of assets only a few key elments to build a small part of this styl. if i delete all…
To celebrate my "to do list" being complete you can now download and play this fan made Ghostbusters Simulation. It’s a small hobby project that lots of people asked if they could explore the Ghostbusters headquarters that I built. I thought why not it’s a fun way to show of a project. I have added a few Easter eggs for…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
I enjoyed the ThunderCats sword as a kid so I redesigned it in my own way as a game model in unreal engine 5. ThunderCats is a property of Warner Bros. This is just unofficial fan art. I created a custom postprocess to make it look more like 70s or 80s footage, parallax offset based flames inside the sword logo. Rendered…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
What everyone has said here is pretty nice and accurate and said a lot less nastily than I would have written it, if I had seen this thread earlier. I, too, have hundreds of pages of "design" docs for a game I wanted to build. The problem I had with not knowing anything about art or programming is that they're not the sort…
I've done the WoW "thing", and it's a fun game, but completely discintigrates when you're unable to find a good community (especially when you're used to that from other MMOs). Last year, while I was taking a break from FFXI, I played casually (and occasionally hardcore on my days off), getting a 60 troll (<3) mage on…
@Chimp i think the difference is what we expect from art station. your expectation seem to be that its like some ones homemade fan webpage, "i upload fun pics check dem out lol!!111", like 9gag or reddit or something. and i agree, with that expectation isnt it weird at all to see them cater to the most popular stuff. my…