Maybe it's possible with bpy. but i don't know if you can store custom data like that on vertices with python. It doesn't even need to work procedurally, it just needs to be one button for lock and another button for snap. each vertex on the lp would need to hold a unique identifier for their respective hp vertex so they…
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…
Awesome! I did bake with duplicates of each poly next to each other to avoid the AO issues, (I didn't add that to the text, but I will) but perhaps it also didn't go as well as planned. So would you bevel each applicable tiled brick before sculpting on the trim, or are you referring to the model the trim is being applied…
Looks great, kudos. A lot of decisions depend on the intended use of a model. Since you're rendering it to stills, you don't have any of the limitations of making something work in a real-time renderer like in a game. Therefore you could go pretty high with geometry detail, texture resolutions, UDIMs, etc. However it seems…
Try using Dynamesh Master plugin. It resizes the mesh dynamically to best size before applying dynamesh, and spits back the mesh at the previos size with the dynamesh result aplied. But I think this got fixed in newer versions of zbrush, though I'm not super sure.
Well idealy you would unwrap at the render level sub-d. However, it is very clumsy to deal with that much vertices when doing unwrapping. I always apply a first iteration of sub-d and do an unwrap on this in Blender and think that this will work in most applications alike. I think ( not sure) you could only depend on the…
problem is that any alternative will likely be just as broken but in a different way. these apps start out all clean and responsive and with a fresh smell and a couple versions down the line they start abandoning and neglecting features, bloat and feature creep find their ways in and it all ruins the party to some degree.…
If you're not able to paint and sketch, then you're ability to create textures will be diminished. This is why the tutorials I listed where heavy on painting theory and application. There are a lot of monkeys that can slap a photo on a box, but an actual artist can take that photo and apply it properly and have it blend…
you can transfer the weights from underneath mesh to the exterior one. Sometimes that works well, like if its form fitting clothing. If it does not work, you could toil endleslly trying to make corrective shapes or fuss with skin weights... or you can just make an alpha mask to apply when clothing is changed, or you could…
Hello We have three vacancies for the posts below. Please alert anyone you know who may be interested in applying. More details about the posts and the application process can found at: www.herts.ac.uk/jobs 010014 Lecturer Graphic Design & Illustration, closing date 23 January 2013 010015 Lecturer Photography, closing…