Hello Polycount. It's been a while since I've posted here It's been more than a year since I left Lukewarm Media working as a 3d artist for Primal Carnage (Art Thread Here). I've been working on a personal game project for the past few months, and it feels great. I was originally building the game in UDK but the switch to…
I never worked freelance before and today out of the blue I got an offer from an outsource studio. Panicked a bit first and I'm definitely excited. I'm frantically reading through all posts regarding freelancing (since I actually didn't plan to start with feelancing already) and how much to charge and so on and so forth. I…
So as it pertains to game design, which is worse in a UV layout for memory issues? Or does it matter? Reason I'm asking is because I've got a bunch of archway models that are all going to use the same texture. I'm trying to reduce the memory footprint by throwing them all on one unwrap but I'm wondering if this is actually…
You can make a menu with UDK Kismet with some trick. Fast & Easy. I make this for my UDK school project (this year). If you are not good with Flash and AS, leave Scaleform. I think it's a waste of time (POV). EDIT: I find some preview of my menu.
If I had time, I'd definately get into this one. If anyone remembers, during the TopGear comp (last one) Elysium posted his vehicle with a track in this engine. I also put my track into it, but never posted. It works pretty well, fast exporting and testing
I really need some help with the topology of a rifle I modeled based on the Brown Bess, as well as the modeling workflow for UE4. I'm a 2D/texture artist, and so far I have been modeling mostly as a hobby. At the moment I am living in a town with very few job options and in a country with a language I do not speak, so I…
I actually don't know where to begin but I since I need some serious advice about this I need to just get done with it. Do keep in mind that this is not a rant, this is not me acting like a kid, I tried to tackle this on my own for a long time but I got nowhere with it. I got into 3D when I was 19, went to an institute…
Gonna get me all fired up again, Nikhil. I don't mean to make this a personal attack as I have a lot of respect for Tim and truly appreciate the awesome content he's been putting out to benefit beginners, but I think there is a fundamental mindset underlying the general advice of "git gud so you got leverage" that leads…
Hi polycount! I'm looking for a concept artist to create a set of weapons. It does not necessarily have to be one person. If you have loose concepts for cooperation, contact. I work fast and I have a lot of free time. Just find a parallel texture, but I already have one. This is my last sculpt.