Hi, I've been working on this on and off in my spare time and is my first ever female character. Having only done a few simple characters previously whilst at Uni I'm a utter noob at Anatomy and hope to make this piece portfolio worthy. Hopefully you guys can help me learn alot! I'm trying to obtain a likeness (in the face…
Lately I've been getting back into 3D and find I am really rusty in a lot of areas that I just never got enough practice at to begin with years ago, lighting and rendering being a big one. I've really started to notice that if any one part of the process is sloppy or forced, it just makes the overall piece and myself as a…
Hello, this is my first time developing a character from scratch. Any critiques would be appreciated! Sharon Sinister Figgs - "Sharon is the head of one of many criminal syndicates competing for the domination of Bayside city. Like an unofficial civil servant, shes fiercely protective of the turf and people under her…
I searched but it doesn't look like anyone else has asked this yet. I'm running Windows 7 Professional 64-bit, and I have a WACOM Intuos 3 6x11" that I sadly neglect all too often. I decided last night to work it into my workflow more often, so I attempted to install the drivers and get it running. The newest WACOM drivers…
I ran into a particularly nasty case of an issue that I'm sure all of us face frequently - baking normal / AO from one complex model onto another. Now in my case, both the high and lo poly models are comprised of 23 objects. I want to bake each separately. I cannot explode the object, because the high polys have to be…
My strokes in ZBrush just aren't as smooth as I see from other people's videos. I have it set in preferences to 1000 mouse and tablet samples a second (which I'm pretty sure my i7-2600k can handle) and it's STILL giving me nasty boxes on the clay tubes and malletfast brushes and bunches of circles for the orb crack brush.…
I can't fully understand the dialogue but just from his body language, I feel like we've all had those moments while working on an animation :) Overall the biggest thing that sticks out to me is that I can see where your keys are. Most of the actions with the body will move and then when they are done moving, stop and stay…
Are you in a good game dev job? How do you know? It’s easy. Do you have Pixelpatron’s five “P’s”? People - Do you like the people you work with? Is your work environment collaborative or competitive? Do you feel like your opinion matters? Do you get recognized for your contributions, does management know what you do? Do…
Time for an update! I can show some of the, now public, textures. As before, I didn't model or concept these...just unwrapping, and just texturing. This texture really didn't want to look nice. Most of the textures shown are ones that paint themselves, that I can sit down and bang out exactly as I envision them. The Hind…
Damn, I knew job security was bad and that outsourcing was popular... I knew that the stakeholders were generally blood sucking suits and that companies were being gutted, but I had never thought about how shitty those NDA's are. I mean it holds the entire industry back because we can't see cutting edge art and…