Thank for the feedback Eric! I did that as soon as I saw this and this is what I got but forgot to upload it, so thanks for that It did help a lot! Did some more texturing and added a bit more color variation to this, also did a bit more work on some assets and the general layout of the scene itself. I am currently the…
Because DDO works with Photoshop, it uses Photoshop's pattern format instead of the Megascans storage format. You'll either need to import custom materials using the texture files you source from Megascans or use the Import Megascans Asset feature in DDO in order to add Megascans textures to the DDO library.
I have an ortho projected photogrammetry of a racing track rumble /curb stripe . It follows a track turn so is naturally bent . With drain plates going in parallel . I need to straighten it into a repeating texture . Usually do it in 3d package with bend modifier first then a tedious job of UV points matching . re-baking…
I have started working on RGB masks for my walls and ceilings, but I am not sure if I am doing it correctly as there are limited resources that I can find online :'( or maybe I am bad at keywords :'( Here are some early trial and error: I did 5 separate 2K RGB masks for 5 different materials and I think I could've just…
Ok Adam Sensei I'm gonna add to my list of questions, and number them for ease of replying! 1. Did you use a normal map on your rocks, and if so was this baked or generated from the diffuse? 2. How did you scatter your ground foliage, not the trees, just the grass/plants/reeds etc. I've tried using DecoLayers but I'm…
Hi, quick update on the texturing, I started working with Adobe substance painter and here is a result on the top cloth for the character. I'm quite happy of the result for a first work in unlit texturing. I would be happy to hear any feedbacks if you have. Please ignore the wiggly parts described below. So apparently…
i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue. both meshes have been triangulated and i did all the basic procedures to bake this kind of texture. I've used…
Ok.... so your having problems with the Collision of the Tree? Or Collision of the Gun? because your images show you firing around the Tree but the gun doesn't leave a mark. I'll just run through a list and make sure you've done all these because I just tried the "Generate Collision Primitives" in SpeedTree and it works…