okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…
Pelt isn't really ideal for that type of object with multiple separate sub-objects and those objects are so simple they should be unwrapped another way besides pelt. Pelt is more ideal for one continuous selection of complex faces, like skinning a beaver. You would probably find Peel and point to point edge selection in…
By all means, hijack this thread! I'm also going MODO > UE4. Exporting FBX from the Game Tools layout is the "official" way to do it. Pull down the Export Type list in the FBX Preset Settings and select "Export Selection with Hierarchy". Then select your Mesh Items for export and press the Export button. "Export Selected…
As for your answer I think that the inverse tool that you are talking about only affects brush strokes that i made. I'm trying to make a marquee selection and inverse the strength in the location of that selection, but the problem is that once I make a marquee selection. All that nDo lets you do is covert that in to a flat…
or... use some lineup scripts that align the verts - because most certainly they cant be on the same position each time. In that case look in the edit mesh or edit poly rollouts for the "x" "y" "z" buttons- because they will align the selection components (e.g verts, edges or faces) along that axis. Or do you perhaps mean…
Interface Re-design Hi everyone for part of a University project I'm re-designing an N64 interface to create an effective PC style interface while keeping to the theme of the original game. The final thing will be displayed in UDK using scale form. The game that I have used as a base for the items/spec list is The Legend…
Hello friends ! I've been using maya for almost 2 years right now but today something strange happened. I let you watch the screenshots first : http://puu.sh/jkh3a/dce5b9bab0.png http://puu.sh/jkhyi/35d20f54af.png As you can see, when I'm selecting one face, it's also selecting some edges. Or when I'm selecting one edge,…
I often use a technique... make ceramic tile texture... make normal map... (from high or just CB or heighmap) then to give each tile slight normal offset i creat a cloud height map, convert to normal map then select each tile and average the cloud normal giving each tile a slight offset...works really nice with acute…
development update: In This Update, I will be demonstrating the new selection modes and Quad Connect tools. This tool is still in development, I will release it as soon as its stable enough. -----New Selection Modes ---- Multiple EdgeBounds -- it will auto select Face section inbetween 2 Edge Bounds Extend To Hard Edge --…
( sel.value -= step redrawViews() ) ) macroScript SliderManipulatorUp Execute once then assign the macroscripts to hotkeys via customize>customize user interface>keyboard>category : Polycount This would work if you select the slider manipulator first. Change the step for the increment value. The slider manipulators could…