Hi, I have a simple plane and I am applying a vrayDisplacementMod modifier to it. Now, I want to render out a height map based on this displacement map so I can manually paint darker texture tones wherever the displacement dips below ground level. Any idea how to do this? Thanks
Hello posting this issue also in the UE forum, please have a look at the link below https://polycount.com/discussion/231501/ue-4-26-bug-object-id-s-rendering-only-a-2-colors-cryptomatte#latest
Kings Harem Digital Painting Tutorial Series - Part 4 - Rendering Realistic Fabric & Immersive Environments Now available at www.gumroad.com/adamator Trailer - https://www.youtube.com/watch?v=8yDyR5SlXtI&list=UUf-cfRJyxATGTgWGiFkFUWA
Does Maya use CPU or GPU for realtime Polygon rendering? Just curious. You open a high detail model in Maya, huge amount of polygons and you're just trying to look at it in the viewport. What's doing the heavy lifting, your cpu or video card? What about when using smooth mesh preview? Just curious.
Hey guys, just in case someone is interested in my workflow for how to create portfolio ready renders inside Unreal Engine 4. People asked me how i do it. Here is the answer:https://www.artstation.com/artwork/1JGdL I hope it´s useful for you and i hope you like it! Thank you, Gazu
I am very inexperienced with normal mapping and completely stuck at the moment. The problems I am having are: 1: at every seem there is a hard edge which is caused by the normal map. But in the viewport there is no seem. In the diffuse and spec map there is no seem. 2: I am getting weird artifacts which seem to be cause by…
hi.. before, i want to make some 3d dragon head with texturing.. i want to make it like real time rendering.. iam alredy make modeling of head dragon.. i alredy make highpoly and lowpoly... and iam alredy make uv map for that.. but,, i don't know how is to going further... iam alredy try normal map with xnormal, but…
Video Preview http://v.youku.com/v_show/id_XMjcwMzE1MjEy.html Demo(65.8MB): http://www.deviantart.com/download/210366403/tunnel_demo_download_unity3d_by_rtshaders-d3h8vr7.zip Tunnel Demo made by Unity3d(http://unity3d.com/). 3d Models/Textures/Animation created by Kong Foong Ching. Features: - DirectX9.0 C, Shader Model…
Hi, I have little problem, in my scene have simple plane and material is composited with layered texture linked to vraymtl. Bottom layer is classic checker and on top have layer with file node texture with blend mode over and is reduced to X Y 0,25 coverage. When I render through CPU everything looks as I expected, but in…
Hi, so first of all hello everyone, first post here :) I wanted to ask if anyone may have an idea what is the solution to the problem that I have: I create and object in 3ds max and then in mudbox I would sculpt it and extract normals (3ds max compatible). In this example, a simple sphere, everything is just fine: then…