I spent a few years making pixel art for a couple of publishers, when I was paying my way through my teaching course. Quality 2D art is not easy! The lack of 3D underlying structure and the limited resolution and palette makes it very challenging, as anyone from the LPC threads will attest! I found that apparently "simple"…
OK, since we always get people coming and asking for links of applications to start modeling or doing digital art, This sticky is going to be for any and all free or very low cost 3D and 2D applications you can think of or find. 3D Applications [*]Wings3D [*]Blender [*]Silo (this one isn't free, but very low cost) [*]…
Since I'm just an indie dev, I didn't think my offer falls in line with the full time jobs posted in the other board. Please move this if I'm wrong. Anyway, I've been developing an iOS game in my spare time over the past few months. The engine is just about complete, so it's time to start finalizing assets. Most people…
I've made a new series on working with your 3D skybox and 2D sky renders in 3ds Max and Wall Worm. * Introduction/Table of Contents * Getting Started With Your Sky * Making Your 3D Skybox * Your 2D Sky and Sky Writer Also, there was a recent update that added compatibility with CS:GO in Sky Writer. For a while I couldn't…
Cheers, ye that's exactly how I did it, baked spherical shape. I didn't get to AO on that one due to the heavy facial animation, maybe next time. Dude that is awesome, thank for explaining this. But ... I guess you could just inverse the spherical normals so get the shading opposite to the highlights ? I guess that's just…
@ShaneRoberson Hey man I agree on the hands for sure. I took some time to adjust a couple of things on there. I wasn't too sure on the scapula part, I guess you mean like pushing the teres major and trapezius a bit more? I pushed it a bit more, I guess they were a bit too sharp. I'm curious if you notice the change I did…
i remember some of those paintings... didn't you post some crazy shit a while back? dunno... well anyways, i think u've got the good skillz. what your concepts need are better shapes, the complexity is less important as are the big shapes, and your designs are rather... predictable. i would also suggest less abstract,…
[ QUOTE ] TICKETS ARE ON SALE FOR 300! MEETING FOR SATURDAY THE 10TH OF MARCH, 2007 EVENT A: LIFE DRAWING LOCATION: ART NOT TERMINAL. TIME: 0930-1200 (early departure to accommodate for lunch before the movie) DETAILS: 1st hr: 1 to 2 minute gestures 2nd hr: five 25 minute poses EVENT B: LUNCH LOCATION: PACIFIC PLACE/…
Baking shadows on static objects is a multi-part test to get quality results. And generally speaking, the results that look the absolute best would never be actually used in a game setting due to budgets. (Depending on the circumstances, of course.) However, it doesn't mean you can't do it for portfolio / beauty renders if…
Hi, we need a 2D Artist(freelance) for a mobile game. You must create 2D Characters with Animations, Backgrounds and environments. You will be paid with paypal. Send me your portfolio and your rates to: artist2dneeded@ymail.com Hope to hear soon from you :poly121: