Hi everyone, I am currently trying to bake my textures from a highpoly mesh to a lowpoly mesh, and for the most part everything is working fine, but I had noticed these weird sharp points on my texture and when redoing the bake I noticed they were coming from the curvature map. I have tried adjusting the settings but…
For your blurring issue, you can set your fill layer filtering in Painter. By default it's using bilinear filtering, but you can set it to a sharp bilinear that will preserve details a bit more, or nearest to make sure you don't get any resampling, but you may get some really sharp texels popping out. Also make sure you…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
Hey dear quixel'er, does anybody have a good suggestion how to deal with hard surfaces with sharp edges? Assume I have a simple shape like a cylinder with 5 coners (see attachment) and I want to generate some kind of dulled metal texture with dDo. As you may imagine that such object has no useful normal maps. Sharp edges…
Some further tweaks to the post process and lighting - since I'm still running the same hard-ware that I had 8 years ago it seems like I can't utilize all new UE5 features (increasing the light source angle will cause major dithering artifacts), but I managed to get a slightly cleaner result. Trying to avoid any color bias…
It's OK to include a link in your post. Feel free to edit it. We have lots of tool makers sharing info on their tools, and asking for feedback. All we ask is that you post updates within the same thread, rather than cluttering up the forum with new threads each time. I'll move this to Technical Talk, where tools threads go.
this is a painting trick , it is used to bring more emphasis on the shadows without having to make the super sharp, this way your eyes registers the shadows as being hard/crisp/well-defined, but they are still blurry. The reason behind NOT having super sharp shadows is because you can't have the shadow form sharper than…
i'm experiencing the very same with my Canon EOS 350D - i think it's the lenses which cut the most of the perfect sharpness. On the other hand I only had to work with the full resolution outcome a few times for print-design and for all web-related stuff and image-shows I'm usually have to resize the pictures that much that…
The CS:GO team and Polycount would like to invite you to participate in the this CS:GO weapon finish contest. Make a new finish for a CS:GO weapon that is themed in 70's and 80's sci-fi. Below you will find the information to get started. * This is a weapon finish contest for the CS:GO Steam Workshop. * The contest starts…
Salary Range: $150–$400 per concept (negotiable based on detail level) Optional royalty sharing in exchange for reduced upfront cost Job Description: We're seeking a fantasy concept artist to bring our original ideas to life as visual references for 3D sculpting. This is for a line of high-detail miniatures used in…