Hey there polycount people, so first things first; I was wondering whether I should post this in the "How the F*** do I model this" topic, but since this is a more specific topic to me, I thought I might give it a shot. That is that. Now, at this point I guess most of you have already seen some of the gigantic God Of War…
Hello I made just a quick scan last year by my cheap old smartphone - Xioami Redmi 7A. Of some debris from a building renovation i went by by a chance. I loaded it into metashape, did high quality mesh from depthmaps and did texture (generic, mosaic, 8192*8192 px resolution), BUT (!). The texture came all "weirdy" and…
Changes to the shape before n after feedback (struggling with pinching i've attempted soften edges, trying to conform and average the normal, delete edge loops and nothings happened or it loses its shape) My initial plan was to completely finish the violin but I'm looking at it and I want to get feedback on the topology…
3D Environment Artist - all levels needed (Lead, Senior, Mid, Junior) Job Description: As a 3D Environment Artist, your responsibilities will be as follows: - Create awesome real-time environment art assets. We are looking for an efficient and flexible workflow that satisfies game engine budgetary requirements. - A General…
Hi everyone. My name is Archie Garcia. I'd like to start posting my progress here on this personal piece I've been working on to add to my portfolio. It's a game environment in UE5 based off the concept art I have here attached. I'm somewhere in the early-mid stages of this project. I have shots here of both the interior…
Hello again, still woooorking. Since the last update I started with a bit of shrubbery and some simple roses (that really need to get replaced with more geometry, not a fan of how the flowers turned out on flat planes) I did a rough base paint of some muddy sand, I think when I polish it up I'll add in some sort of…
I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
Hello everybody! I'm going to create a 3d environment for a mobile game on Unity. Project - action with a view from above and spacious locations.Since the project will not be released soon, the target platforms are top-generation devices of the current generation. By collecting information, I'm a little confused in the…
Sure, but aren't the heroes killing each other in every match ? Is "double kill" dubbed differently there ? Are gamers buying dota2 items in China as sensitive about this as the "traditional word" says they are ? While it is great to pay attention to the symbolism of colors, I don't think it should totally lock us out of…
Oh, its a pain to work in ZBrush without a tablet. I'd suggest you to get one, it will help a lot. Shield had not that much really precise details, but looking back, maybe i had to do ZRemesh pass to get really low-res mesh, mesh should look much cleaner when made from solid base. I did same kind of details you made on…