Hi everyone, First i'm sorry for the title of this thread... i didn't find something that would fit the "real" topic. After taking a look at the wiki and particularly the environment art articles, i thought i could ask here... I'm working on a... sort of demoreel, let's say, with a professional developper (i'm still in…
Hello, this is my current project (i'm a developer) and it already works in russian community: http://scriptattack.com/maxscripts/torrender/index_eng.html - project details http://torrender.net - site http://torrender.net/TORRENDER_show_nodes.php - nodes http://torrender.net/TORRENDER_show_jobs.php - jobs…
so i'm doing some environmental modeling, and decided to do a shinto style shrine (hakurei shrine, anyone?). Naturally, one of the biggest features of japanese architechture is the gorgeous sloping roofs, with overlapping clay tiles. After many trials and errors involving various methods like extraction + extrusions,…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
Hi All, When I started mapping as a hobby back in 2000 the very first map I created was DM-RomanBaths for Unreal Tournament. Sadly there was nothing really Roman about it other than the square baths and a vague color similarity. This map never saw the light of day as I was unaware of the huge community at the time. Whilst…
so i decided to tidy up my scene by appending to a new file. seems to have improved something. Used Blender 5.0 release version( cycles) Some of the textures, like the pavement were saved as SRGB, but were insanely bright in the viewport. Appending to a new file seems to have fixed some of the issues. For example the car…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.
I am seeking an artist to draw an upcoming released sci-fi fantasy eBook, available for online download (First in Chinese book, then in English). An image link below, showing the book cover concept, and the character style/coloring. Please check first for your job consideration.…