A new Toolbag 4 beta is now available for testing! Our primary goal with version 4.05 has been to enhance the texture painting experience. We’re happy to share that we’ve added many highly-requested features, quality of life improvements, and made significant gains in performance for texture projects. You’ll also find new…
I finally got around to finishing this tutorial i had sitting on my hard drive for a long time. Instead of a technical tutorial, this is a guide about the theory of lighting and color. It explains the reasons behind color choices, and how to create atmosphere and mood in your environments. It is focused on level design,…
Hey PC, I'm having some issues with my modular scene having some really bad seam issues. I'm honestly not sure what is causing it and I'm not a pro at UDK, so I'm hoping you guys can help. The modular pieces seem to be tiling just fine in max, but when I get them in UDK, the lighting or something is chewing up the seams…
Hello all :) Just figured that I would share a little art test I started this weekend- lots of points for improvement, most especially the transparency on the window (if anyone has any cool ways of doing glass I would appreciate!) I'm going to create a cubemap to get a nice reflection going on the floor. It's just a little…
Does anyone know how to imitate this point light map bake from this tutorial? http://polycount.com/discussion/101248/dota-2-art-guide-baking-a-gradient-mask
Thru the years, I purchased a couple programs on Steam. good point(s) where Steam does an excellent job for Software users on that platform:* I like that Steam makes moving to another PC and opening up your software generally easy. some pain points: * setting up Steam to prevent unwanted popups or other distractions from…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Hi! I'm preparing a modular assets and level made with them in UE4. After baking I'm having such issues with baked light on the edges. Is it a matter of baking settings, UV or smoothing group?
Looking forward to achieve this but stuck with lighting. Need help with that. This is what i need to achieve. This is what i got. Just a beginner and need to improve my skills. All comments are welcomed.