Hey Guys, just wanted to share some sculpts i did at Digital Extremes for Warframe :) Give it some love on Art Station if you like it: https://www.artstation.com/aljerj/albums/all
Thanks. The comment on my characters. What is lacking about them? For game ready wireframes is it the polycount, edge flow, just asking for what I need to do to improve.
Hello everyone, I have wanted to share some of the art I have made for Warframe for a long time, but until now I haven't really have the time. Initially I did some Environment art and now I have moved to the weapons team :) I did the highpoly, lowpoly, textures, and material tweaks on all of these weapons. On some of the…
This is just a reminder to anyone entering the contest that you have TWO days to wrap up your submissions and get them in. As a remind the deadline is DECEMBER 1st 2015 @ 11:59PM EST (GMT – 4) Submit your entries HERE. Full contest details HERE. Warframe form HERE.
This asset is intended for a real-time/game environment. I’ve attached the reference images I’m aiming for, along with wireframe and UV layout. The asset currently uses a single 4K texture set at 512 tx/m. No trim sheets or tiling textures were used. After rendering, the textures feel a bit softer/blurry than expected, and…
I like how you've got the trim sheet shown. For the wireframe of a prop, I always like to show a render of the prop from a few angles, plus the wireframe. Here's how I've shown off one of my assets with a wireframe; 2 different angles, plus the wireframe, plus some basic info. This way you've condensed some of the…