ACCP - Advanced Cybernetic Crime Prevention Room I'll be working on a scene in UDK drawing inspiration from cyberpunk stories (Blade Runner, Ghost in the Shell, Nueromancer, etc.) This will be pretty heavy on the sci-fi-ness.. Noticed I posted the wrong beauty images.. the lighting wasn't baked correctly. :( Either way,…
Yeah, I'm just going to ignore the roofs for now. I went back to using doors and garages and I still end up with a range of 717cm ~ 800cm before hitting the ceiling, which is very close to my first estimate (7.25 meters). Looking outside my room window, all the roofs seem to be proportionally equal to the second floor, so…
Hi there!This year i wanted to take my modeling skills to the next level.I have been 3D modeling for 4 years now and i would like to participate in this competition. Anyway my idea for the throne room is as the title says,an abandoned throne room.My aim is to make it as stylish as possible,while having that gritty…
Hey Guys ! Idea : I'm going to make a snake throne. Basically, the room will be in a cave separate in 2 part. The back of the cave (where the throne is) will be completely in sculpted rock (wall, floor, ceiling) and more you go to the entrance of the cave, more it became natural : the floor, wall, etc begin to be broken.…
Hey guys, 2nd Year at UoH Animation and one of our projects is to recreate a scene from a film or game in a games engine. I will be looking at a scene from The Hobbit for my project. Here is my Initial moodboard of the Erebor throne room I have also completed 2 first initial AO Passes, I know theres some mis allignments in…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Thanks for the feedback and the great references, really appreciate it. @Eric Chadwick =) You’re right about the mid-level shapes feeling a bit blobby, I went back in and focused on cleaning up the forms, defining planes more clearly, and adding sharper breaks between layers. Also pushed the silhouettes a bit more and…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hi all, So it's time to put a description of the creation of our room with the throne. I want to ask for forgiveness at once, because not long ago began to spread all (we work and all his spare time was spent on the creation of this room and did not have time to create a blog). To begin with distribution of…