I wanted to create a thread for my UDK mini tutorial videos so I can get more feedback in a better organized manner. I'm trying to make and explain interesting things and the videos mostly showcase the upper limit of my technical knowledge. Therefore any feedback for these tutorials will help me improve myself and also…
It doesn't get done often because its a monumental pain in the ass that requires some pretty intense cooperation between code and art/animation. Even the solutions that get worked out are normally small simulations like the coat tails in LA Noir and Allen Wake, nothing that would get beaten and battered by a long chain of…
Hello fellow Polycount...ers! I'm predominately a Source mapper and this was my first *real* project in the UDK and, really, the most major modelling and texturing project I have ever undertaken. My aim was to create a test environment with the sole purpose of learning the ins and outs of how to build a small part of a…
Increasing the padding basically adds more texture space outside the wireframes of your object's UV space. If you fill the texture space exactly, then you run the risk of the UV lines showing up because they're unpainted. Increase your padding and overcompensate. There's no harm in adding more information, as long as you…
First you have a cylinder. Just stretch it out to size. (pic at bottom) Then you have two patterns. I think we can see enough from this photo to deduce that the holes number four around the circumference of the cylinder. One pattern is centered on the four planes, and the other pattern is off-center. So you do the math to…
I put some reasonable time into this over the last few days and still having a great time. Played through the single player, felt a bit like an elongated tutorial but I enjoyed it. Yeah the bots can be dumb, particularly team-mates but the AI seems on par with what you will see in any other similar game. Maybe even better…
For those of you who watch tons of tutorials, which has been the intermediate-advanced tutorial which you'd recommend the most? One which pushed you, or was filled with tons of tips and tricks which you've never seen before. I asked this on the Facebook group Ten Thousand Hours (which I'd highly recommend checking out),…
I agree with Noors, some car modeling tutorials would be a good idea. It's also important to keep in mind that cars are put together using thousands of individual pieces. It's ok to break up your high poly into a many different pieces (fender, hood, glass, doors ect...). It will help you keep your topology cleaner on each…
The past few months have been pretty weird for me. I've gone through bouts of not producing new game art to put in my portfolio. I blame this on lack of motivation, many sleepless nights of following tutorials, over ambition, and other stuff that goes on in my life. Now I'm slowly waking up and getting back on track to…
I've had a couple semesters worth of study at my local community college (3D Modeling, UI design) and I thrived in that environment even though the curriculum and instructors were both pretty underwhelming. 3D Art has blown my mind wide open. Unfortunately that school didn't work out for me but I've amassed an unhealthy…