First update post on this thread. I worked a bit on clothes and some accesories blockout. I mainly updated girl's face and started the oni one. Girl full body: Face closeup: I'm not too happy whit the face, I have to modify it quite a bit. Oni face: Quite happy with oni's face until now.
Kazu Hiro, while talking about his prosthetic FX work for Charlize Theron's face in Bombshell, provides an interesting analysis of how he's had to adjust Charlize's face to Megyn Kelly's facial proportions. Hopefully some insight as to the sort of language and line of thinking for character art and face reproduction.…
I am preparing my models for Substance Painter, but I don't quite understand how their tutorial prepare their models. - Q1: While I know how to assign a material to faces, I don't know how to verify what materials a face has in Maya? - Q2: They seem to be able to select faces by material, did they achieve that by splitting…
Here's a good cross polarized reference https://www.artstation.com/artwork/zWma2 Can anyone tell me if that's makeup on her face below her eyes on the last image.
those seems could also be due to stretching on the adjacent faces or the facenormals facing in different directions. one way to fix those is to add cuts on flat planes and use those as UV seams so the faces on adjacent to it face the same direction. maybe that will help.