Getting close to finalizing the block out stage of this environment. I have brought it into unreal from maya so i can start messing around with moss. It has been on my mind for the past week (never done moss before) and i wanted to take a stab at it. This is a quick and dirty attempt just to see if it feels good and will…
hey guys, we need to pick up a heavy hitting environment artist. doesn't have to be super Sr. but experience/skills are needed. must be comfortable with terrain generation on top of the prop work. shoot me those portfolios if interested. were in the Valley, LA area. im on the character/hard surface team, ill manage the…
Thanks so much for the post really nice stuff :-) Best Halo since the first! Thoroughly enojyed it. I was actually really curious workflow wise @ Bungie. how are environment textures handled? Are they created as need by the Enviro Artists or are there specific Texture Artists for environment stuff?
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Did you make all the vehicles for your first enviro? The police car is pretty neat. There are lots that could be improved with that environment. There is a ton of repetition in it, assets could be rotated or scaled so everything doesn't look like duplicates of itself. I also think you should spend more time making…
Hello! My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City. I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist. My responsibilities include developing realistic environmental assets, including both natural elements and…
This is the bomb-diggity! I love the feel of this enviro. I really like the decision to go with a warmer lighting scenario. I think it's easier and more obvious to "blue" up an environment like this to make it look and feel mechanical, but you don't need it to do that because that story is already told in the environment…