Yes, wheels dont have flatness at the moment but in the end renders will be :) Currently, I worked at headlights because previous version was not perfect. Now, look better! I also add little details , for example shark fin on roof and fuel cap:
Looking for talented eager people of all levels for multiple art roles at Deep Silver Dambuster Studios in Nottingham, UK (formerly Crytek UK). Currently working on HOMEFRONT: THE REVOLUTION http://www.deepsilver.com/jobs/ http://homefront-game.com/
Hello, my name's Steve. I'm a sesoned 3D Artist working in the industry for quite some time now. I cover the whole pipeline for any type of hard-surface assets. My main specialties are Blender, Zbrush, Marmoset, and Photoshop. I have 3 years of experience with Unity [everything from simple things like importing assets to…
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
PBR is still applicable, but with offline renderer, so material format will be specific to their renderer. Ask about their pipeline... What renderer you'd be expected to use, what material pipeline. Offline renderers pay more attention to transmission and reflectance properties than games do. No baking nor lightmaps.…
i used a mixture of hand made textures and procedurals. no photos were used. here's the wood: i made it with a bunch of verticle strokes and the liquify thing. and some other stuff until it looked happy. then i made boards and desturated parts and overlayed blues to nutrulaize the red. the base metal started as stretched…
Hi! I thought i make a WiP Thread about my Portfolio Project. This Project is loosely based on this Image: I set myself a time frame for about 2 Weeks. One Week is over and i have achieved a good amount of Assets. So here we go :) : First of all i made about 4 Rocks. The cool thing about these Rocks is, that i'm in the…
I'm looking for a 3d artist with good texture skills to help me create a few assets to pitch a side-scrolling mech shooter game. The assets I need include a capital ship and it's interior, a few units, and possibly a terrain environment. The assets will need to be extremely light with a large emphasis on texture work.…