The assets per se aren't bad at all... What's bothering me is that I don't really know what I'm looking at. This is due in part to your screenshot which are basically showcasing either single assets or the whole place (and from some weird angles). Then there's not really any precise focus in the environment, I sort of…
Sup Jimmy, hate to give crits so late in the creation of this thing, but here goes anyway, i'll try to reccomend some stuff that wont take too long to create. I really like the tight angle shot. The lighting works, nothing competes for attention and the scene looks flushed out with the various cool horns you've created.…
Hey everyone! I just wrapped up my very first hero asset, following the entire game art pipeline. I had SO much fun with this project, and it really solidified for me that I am doing what I am meant to be doing. I pushed myself by finding a bit of a complicated reference to go off of, but I am very happy and very proud of…
here's the progress on the crystal courier, sending it for rigging and animations. changed the material on him to be crystal as well, sort of a diamond skin.
Here are some things I've noticed about the WoW Style when looking at weapons and tier sets for inspiration and reference. 1. Light sources Just about every piece of wow Gear and Armor glows! But this is not exclusive to nifty particle effects and lightning, every piece of gear that has an area of origin for such effects…
Thanks for the feedback. Here is a version with the shoulder crystals mounted and a chain dropping down to connect to the two crystals. Hope this works out better.
Hi, made a crystal study to play with shapes and a fitting texture. This could be the start for a complete series of crystals for an upcomming scene. I