Well you need to export 2 kinds of smds, the "sequences" and the "reference". The sequences contain the bone information, the reference also contains the bone information as well as the mesh. The materials are easily defined, the structure basically starts in the games "materials/" folder, then you just put in the correct…
zetheros said: I was expecting to be enraged by that video (default state of being tbh) but I wasn't entirely. This isn't even all that unrealistic for new projects/engines - It is extremely unrealistic though, if you're someone who works on a legacy codebase containing thousands of instances where some code doesn't appear…
Hello all. I always wanted to create a medieval stylized little diorama. Today I started with the blockout and a first light pass. I want to incorporate small details in this diorama, including hidden treasures and small props. I will not spoil what treasure I will hide in the scene as this would spoil the fun! The wizard…
Ok, UV mapping / texturing theory question. The player is going to be able to walk into some of these CONEX containers, and I want the texture resolution to hold up at arm's-length distance. I have the exterior faces mapped to a 1024, but I'm wondering how to maintain good res for the interior, because I was noticing parts…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
I'm thrilled to hear that my method worked out great for you. Would you be willing to provide me with a small cutout of the model that contains pores and whatnot in order for me to test out the baking options myself and see what works and what doesn't? Unfortunatelly the only thing I was able to come up with is a geometry…
It's a general-purpose word that's useful and common just because it's so generic. In CG/games (and in most computer science) large, complex things are built out of smaller, less complex things. It's helpful to figure out ways to describe the organization of how these things work together to comprise the sum of their…
Maxscript question: Is there a good way to manipulate a collection of objects (a group), without grouping them? From what I read here: http://blog.duber.cz/3ds-max/what-are-groups-in-3ds-max apparently if you use grouping, and have something with animation, it can complete get messed up, and I'm aiming to make my script as…
https://www.artstation.com/artwork/oJvbBw Yo yo, my studio's game Ambrosia Sky was released yesterday on Nov 10th! I was the enviro artist on the game. I did most of the kits, props, textures, level art and lighting. We had a few other talented artists contract with us for key moments in production. The game itself is a…
I know there are 3dsmax script for collecting maps/textures, or finding missing maps/textures. If anyone knows a script that does something like described below, that would be great. But what I would like specifically is: 1) select a certain material to export (one or more) 2) determine the material library to add the…