so i bought this addon for Blender to retopo marvelous designer cloth. it works quite well, still a pain to go through it, but the end result is what is required, ie a clean retopo'd verision of your dense triangualted cloth mesh failry cheap for personal use anyway https://www.youtube.com/watch?v=DgX0uwVjvKs it has a few…
Well, without getting into all the technicalities of the various software, specialty addons for Substance Painter, and nonsense regurgitated by ChatGPT ... it looks alot like the UVs on this sight are currently in an unacceptable state. So addressing that first would be a good idea especially if the goal is to have a…
pior - If you're using Firefox, that's just how fast live bookmarks update by default (30 minutes). Here's a link to lower it, http://www.howtogeek.com/howto/internet/firefox/change-update-interval-of-live-bookmarks-in-firefox/. Or there are addons like tickers to display new posts (with tooltips!) in your live bookmarks.…
If you're looking into doing hard surface modeling in Blender, I cannot recommend enough Machin3's meshMachine addon. It's one of the biggest reasons I decided to jump into the Blender hype around 2.8 and try push out some projects in there. The addon allows you to work with very dense bevels, chamfers and other common…
dont know if trolling... GTA 4 + addons was one of the best experiences i had in games. i think its super awesome they build gta 5 with 3 characters from the start. i was realy frustrated with gta4´s ending but when the addons were released i realised it was ment to be one game all along, but just too ambitious for them to…
@jderiggi the vectorgraphics (affinity) -> geometry for the hairtexture hasn't changed for this one. the blender addon comes in for placing the elements - and i find it absolutely indispensable. i used the splines imported from fibermesh as a base. the addon allows using externally created splines (called curves in…
finally got around to making my character all polygon based. need a better alpha for the beard tbh, but the technique using hair tool addon works fine. I can finally get my work out of Blender and in to Unity or Unreal . Might do a pass in substance painter first
if in Max it doesn't work as expected , try Blender Data transfer modifier ( same idea as with normal theft script) to transfer normals from other model without seams. Imo it works just ok. Just don't forget to set auto smooth before applying.…
I also using Firefox and got the TinEye add-on, which allow you to rightclick a image in the browser and use TinEye to find any matches. Did a quick look in the add-ons and saw there is also one for google image. :) http://www.tineye.com/…
Hehe, yes all artist use a personal workflow ; my bridge is for a personal used, and need to be improve. I need to write a renamer high/low poly ; but i'm generated any high poly with zbrush. And it's hard to find a time to work on it. Me too, my wiki/doc are not really explain my tool. I think try your addon this…