Hello! I plan to do a visual update for tryndamere. I have many ideas. I'm not good at this, but I'm going to try. I'm going to start leaving this here. concept update:
Hey guys, Mad Monkey is a small team of student developers currently working on an Action/Horror/Survival game. We are looking for all skill levels. The only thing we require is that you are driven, and dedicated. Unity 5 Engine Open-World (UPDATE) We are now in need of Riggers, FX Artists and Animators! We are in need of…
Great suggestions guys, I'm glad I asked The flipbook certainly needs a large update... I have new and improved pieces to show for each page basically. Sketches, life studies, normalmap stuff. I just wanted to 100% finish an highpoly model+texture before updating, but it's also true that I could update this right on...…
Royalties Jobs - Guidelines This forum provides a place for delayed compensation job postings. This means individuals or startup companies looking to hire staff but not able to offer immediate pay, instead they are looking to share potential funding and/or profits, if these are obtained later. This includes "pay when we're…
Ran across this and thought it might be of interest for Max users. Updating 3ds Max 2017 so that its native Mental Ray Iray supports Pascal GPUs... https://forum.nvidia-arc.com/showthread.php?15583-Updating-native-Mental-Ray-Iray-for-Pascal-GPUs Daf
This thread is now closed. Thanks everyone for your submitted bugs and ideas for the website now that we've updated Polycount. You've been really patient this far and we appreciate all of the ideas and support. Our priority right now is to get the bugs settled before we jump in to format/layout/function changes we'd like…
Hi, my name is Darío Padilla García. I'm from México and a graphic designer student. I decided to make an ilustration of an udyr visual update because is my main and I think he needs it. Udyr is one of the champions released in the pre-season 1 and his in-game model has been the same since his release. Comparing Udyr with…
I have some unique color textures previously created in Photoshop that are fixed at 1K or 2K. These used the pre-PBR AO and Cavity multiplied over the diffuse layers method. I know that I can delete the AO and Cavity layers (save them out separately). I'm updating some scenes to the PBR workflow using Substance Painter. Do…
Unpaid Work - Guidelines This forum provides a place to seek volunteers to create content for your projects. This means individuals or mod teams looking for staff but not able to pay for the work. We have a few simple guidelines to follow here to cut down on the clutter and keep this professional. * This is for unpaid work…
The updates don't do anything to gimp any other class. Spy is one of the deadliest classes in the game in fact. You need to be able to play it well - but that goes for anything really. It's probably the only class I don't play well... and possibly engineer - I simply don't have the patience required to play those classes…