This is just a random character I'm practicing speed modelling on, so far its taken me about an hour to design and partially model this, not to say its rushed, I actually think its coming along nicely. Here is the Concept: And the Model so far (now inc Wire): and here are some wire stills:…
Just Brushing up on some prop modeling. I’m trying to learn a lot of Zbush at the moment is has been a while since I uploaded something. So yea What I did was make the base mesh in Maya and exported into zbrush and trimmed the edges with a stylized brush and make some cracks and dents on the sides, I then decimated the…
Hi all, a recent studio layoff has made it necessary for me to begin rebuilding my portfolio. Looking to get a little visibility on my procedural material work. Here's the most recent material I've completed, hope you like it! https://www.artstation.com/artwork/Y0K3V
Epic will likely get my business from now on, if only because they actually have curation. Any games I make will likely go there first as well. Valve are notoriously lazy in the way they handle Steam, and try to automate as much as possible. They've been actively harming the Indie market for a long time now with such…
Hi Free download: https://gum.co/BIHLb Please check other packages (50% SALES until June 12th): https://www.unrealengine.com/marketplace/en-US/profile/Arkadiusz+Zygarlicki?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
Hello there. This is my first real try will Marmoset Toolbag 2. I made this character some time ago and I went back on him to use it as case study. I also did a lot of polish on him since original version and I learned a lot with this piece. it was pretty fun to rework it. Hope you like it. C&C are welcome.
Sup Polycounters! i share my latest work with you guys to have some feedback on it, any feedback is welcome! i would like to know what i can improve/change for my future Substance renders. =) https://www.artstation.com/artwork/JlqynD