This is just a random character I'm practicing speed modelling on, so far its taken me about an hour to design and partially model this, not to say its rushed, I actually think its coming along nicely.
Here is the Concept:
And the Model so far (now inc Wire):
and here are some wire stills:
http://imageshack.us/g/15/0007xx.png/
Any and all Crits appreciated,
Thanks in advanced,
Bombshell
Replies
only thing is, that I find the head a little square-ish although it's thta way in the concept.
Mike
Update, I'm going to finish the hands, optimize the mesh for animation and begin UV wrapping.
further update, UV's unwrapped (the pic above is using a simple AO bake), I'm going to rig the model up and see if I can get a nice running animation, then I'll texture it, I'm yet to decide whether or not I should make a normal map and specular map. I'm not so good at extra maps.
and here are some wire stills:
http://imageshack.us/g/15/0007xx.png/
Anyone have any clues on what other maps I should use? And how to go about them? I was thinking for the normal I could just do a subdivision and help put emphasis on the creases and etc.
you can do a LOT more with the texture. Spacey's work may give you ideas.
Do you have any tips on livening up a texture?
I've started rigging the model, but I think I'll be needing help with the eyes, any ideas on how to make them look right? I could have them in the texture but I wouldn't be able to animate them to show different emotions.
The texture seems to be coming along well, I need to tweek some bits but I'm enjoying adding the slight details. I've also decided not to use any other maps for the model, I'll keep it a basic diffuse, its faster to render and tbh I love the style, it reminds me of the PS1 platformers
Thanks for the suggestion, I went back over the texture and exaggerated some features. Obviously there is still more work to be done, but I think I've made a lot of progress with these simple highlights :P
Half of the model is rigged, which is why the pose is not very exciting. I also felt like trying one of the other eyes. Anyone know how I can change them dynamically by changing UV-coords?
Either way the body still needs to be rigged properly and so does the other half of the body (if the one hand looks odd its because I moved the parent to the arms so one of the arms isn't rigged but is out of place.
The leg, arm, hand and face all seem to be deforming nicely, no noticeably ugly stretches or folds. the hand needs slight work because it starts to shift the shape and fold on itself, but I know how to fix it, the head is particularly smooth when wobbling about :P
Any and all crits still welcome,
Thanks for reading,
Bombshell