Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…
I've always stuck with ~$220 midrange cards, would only splurge if I use using a lot of GPU compute, or couldn't work with new tech at acceptable frame rate. I prefer being able to upgrade whenever, and not being invested in a $500 card that I need to sell to upgrade. Might upgrade soon if there's DX12 features exclusive…
hi guys, just a quick one i have an outdoor scene i'm doing in udk and have used the default night sky. now all is well when i put a dominant directional light in, the moon shows and there are no problems however when i build lighting the moon disappears?!! if i then go back into the viewport and adjust the dominant light…
Hello ZombieDEV. Nice picture ! I was looking for moon landscape on google and I got this topic as one of the results. I would love to create such moon landscape for a map. Could you give me some advices ? Is it better to create a moon landscape directly in UE4 or with World Machine ? I don't know world machine but I know…
Concept: Lunar Coronation Ceremony I am creating a Polynesian themed throne room. Setting it atop an island at night. I want to line up the throne with the moon to make it look like the moon is part of a coronation ceremony. I am using a lot of art influence from South America, especially Easter Island. I will be…
Hello ^^ everyone im new to this forum and practicing 3D modeling, who's commissioning some friends atm to make some 3D character's. there being modeled using 3D max and Zbrush, for a couple of projects im planning. here are some renders of the characters WIP Cammy…
Hello again people of Polycount, This is our third animation episode. "The Cyclops"We are Pool Moon Elephant, an electronic music group who also explore and experiment in the area of video and animation. http://www.youtube.com/watch?v=3pZ-LsBPNs4 Thank you for watching our video. -Pool Moon Elephant Lab
Hello people of Polycount, This is our second animation episode. We are Pool Moon Elephant, an electronic music group who also explore and experiment in the area of video and animation. https://www.youtube.com/watch?v=qOlAMVr7UH8 Thank you for watching our video. -Pool Moon Elephant Lab.
So, I have my base mesh on a MR render layer ( so i can use FG , and another render layer with a software renderer override, which contains my toon outlines. I'm using offset mesh outlines because paintFX don't align to the profile properly. I have open edge and shader boundry outlines on. The problem is the open edge…
@nickcomeau: That is a good idea. I am tweaking him at the moment and the extra geometry on the knee definitely helps. @Ged: Yeah the cubemap is giving a slick oil effect I agree, though its already at its blurriest setting I believe. Probably need to go back and edit the specular map a bit. Was my first time with…