Hi guys. I have a problem. I made this level in maya, and I got like thousands of trees in the scene. Now the problem is, that the trees I used have three materials used for the texture. The game engine can usually handle this but in this case there are just too many trees. What I need is some sort of script that will…
I doubt sculpting is going to disappear, same reason low poly diffuse only or pixel art hasn't disappeared. sure, if your goal is to replicate reality perfectly, whatever tool does that the best will become standard much like how sculpting replaced subd modeling for characters.
Well here it is, my first major attempt at replacing something in TF2. I'm so new to all this, I can't even get a decent render with all the fancy text to show it off, best I could do was post a video, and I can't even figure out to embed that! [ame] http://www.youtube.com/watch?v=UrwfhuZDkHo[/ame] As you can see in the…
thanks for the reply but I have actually been doing that already, in fact, I had one that worked but I can't replicate that and I have no idea why but I'm going to keep trying.
Thanks for all the replies guys, I heard there was an actual 'Blizzard Particle Creator' but I can't imagine it would be too hard to replicate sprite effects in Maya...will look into it and see what I can come up with :D
So almost every week, without even looking for it, I see advancements of AI in my feed. It feels like it's getting exponentially better and that the people working on it are drinking coffee nonstop to get this out... I saw this in my feed yesterday and it seems the end is neared than I thought. Sure, it looks pretty crap…
It doesn't replace anything, but the Layout Tools set from Bonus Tools may give you some ideas? Scene Assembly Manager is also not a replacement, but does handle asset management/files.
Thanks Wllasaurus, the time slider works alright. But the script thing is beyond me and I do not know how to replicate that at work for the real rig. But no worries, I think I found out the interactive way which works in the view port. 2 words IK. I use bone and IK to replace the lookat constraint.
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…