Hey ya JadeEyePanda, I didn't dynamesh too many items I orignally thought I would have to so it would be seamless but the 3D Printer had no problem printing intersecting geo. I decimated at the end to bring down the polycount I think in the end I came in at about 800k. I split the model up in the pieces in Maya. The splits…
@JadeEyePanda Thanks for the advice, I know that working on something for a long time will make one blind to things that might be wrong with it, but after you pointed out the neck muscle and the head, I could clearly see that it wasn't right. @smessier Haha, I also noticed new users of a software tend to gravitate to…
The topology looks fine, specifying your use for this model also helps... e.g. if it's meant to be animated your topology is in the right direction... but if it's supposed to be a statue etc or an environment asset you could re-topo for better details assuming you'll be sculpting into this later on? The only alterations…
Thanks guys. @ JadeEyePanda : haha don't ask me, My hair sucks ass, but sometimes the gods smile on me and it turns out ok. The only thing I can say is practice. @ indiePub : Thanks. :thumbup: Latest from me. Perhaps Santa will bring me some sorely needed life drawing classes, but either way as usual I polished this turd…
Hey, thanks JadeEyePanda! Thanks for your time and advices, honestly. I think I wrote bad the sentence or maybe you misunderstood me. My first reaction was "whoa Im not that pro" but what I was trying to say with that is I was surprised with the quality and level of the critics so it is a good thing. And even with that I…
@Cibo - Thanks for commenting! I've removed the extra pieces on the roof and that alone has saved around 500 polys! I'm going to have a look at the roof shape later on today too. =) @JadeEyePanda - Thanks very much for the guidance! I messed around with the colours a bit and have come up with this new update. I know that…
@JadeEyePanda: No concept art, unfortunately. I know its not great to figure stuff out on the go in 3d, but im not very good at painting my concepts. hopefully it'll turn out ok @iconoplast: He would see out of that narrow cylindrical slit on the front of his facemask. Its obviously too narrow to see out of well, Its…
Hi-ho friends, Some quick progress from before. Continuing work on the overall shapes, feel like I'm slowly making my way through the concept. Though, everything still feels kind of 'packed in'. Keep the feedback coming though, it's a huge help. :D JadeEyePanda: I widened the shoulders a bit and seems to have helped some.…
Reviews and cretiques wanted Hey guys, Im relatively new to posting and getting my work out there to be seen. (I know that is important) I dont get to work on my stuff too often, but I am working on that. So here it is! The character is Urgot from League of legends. Changing him into/ merging his concept with the well…
@Pav3d: yea, I'm definitely keeping up the fight with Zbrush, It's the UI curve that's a pain right now. Also your current model is really fantastic looking, what is the poly count on that right now? @PyrZern: Good to hear I'm not the only one who thinks the UI is painful to look at. I'll take all the advice you gave and…