I hope you like it, this basically my first personal environment model, the main idea was just create a modular stairs for practice and end up with an entire interior. The place itself do not have real level design applied since was not my primary goal and I expect to bring more environment render with unity now. The…
Hi, I am trying to render in high quality but it gives me this error message``Out of memory when trying to allocate trace backend frame storage¨ and I cant do it
Yeah, RPS has gone through the cracks recently, not good at all. They were my only true source of all PC gaming, but with people like John Walker writing borderline flame-bait articles, this site became (in some cases) even worse then Kotaku. The thing is, the article isn't half as bad as they make it out to be from the…
I kept forgetting to post my concept and reference sheets for my entry in the Riot creative challenge. I’ll be doing both a stylized entry and a more traditional fx entry. I ran out of time the last go around, so I’m super hyped it popped up again now that I have time and more experience :smile: For my stylized I’ll be…
HI, I'm trying out this method of tiled texture in zbrush as it's non destructive - http://wiki.polycount.com/w/images/2/2b/GeorgeSokol_zbrushtilingoffsetsubtools_tut_fullres.jpg The problem I have is that when I frame the plane with the F key the plane does not fully fill the canvas which means my texture does not tile.…
So I've been home sick for almost a week now and made this super overkill cigarette shader. https://www.youtube.com/watch?v=uZOCA49TiFg Everything is dynamic except for deciding whether the cigarette should "keep" it's ashes or not. I want to fix this by checking the cigarette's movement by storing it's position from last…
Hi there, I'm trying to make this satellite and I have run into a small problem. I don't know how to make a round frame for the wings! Ok just as I was writing this I came up with the idea of adding edge loops too make it round when smoothing and it worked. However I still think there is a better idea. Does anyone know? I…
Hey guys, I'm wondering if there's a way to loop certain frames within an animation ( exported from max)in blueprints. I wanted a spinning blade to move into position only to start (and keep) spinning after. there's some small bits and bops that move initially while it's getting into position which is why i animated it in…
Hey guys, I'm trying to do a 3ds max biped animation however the skin on the biped doesn't update its position to match the bone until I change the current frame. Does anyone know how I can make it update as soon as I move the bone? Thanks