Closing in on the end of my second round of P90x (about three weeks left) and I just recently cracked about 178 lbs. First time I've been down that low in about 7 years. If everything holds up weight loss wise, I should be able to claim 10-11 lbs lost during my second round. I started using FitDay recently to track my…
Thanks for the feedback guys. I'll take those points on board and adjust my scale and so on. It was like 3am when i blocked in the church (bad idea) but having been up for a few hours, i can tell that the scale is horribly wrong particularly on the church. I've built everything around my general height, as an estimate…
Im trying to overclock my system to save some time on a really high poly renderings my specs are I7 940, 12GB ram 1033mhz, Asus PT6 MB i did a search on google with those specs and found some one who used those settings Ai Overclock Tuner - Manual Cup Ratio Setting - 20 BCLK Freq - 178 DRAM Freq - DDR3 -1427Mhz QPI Link…
Just did these over night for CGTalks micro game art challenge. Ran short on time before I got a chance to really work on the sword. For portfolio purposes Id like to push the textures futher, so any C&C is appreciated. HeMan: 576 tris, 256*256 texture Orko: 354 tris, 128*128 texture Sword: 70 tris, 64*128 texture
that's a good point. Usually when you're making your texture, keep middle grey in mind (128, 128, 128) Anything you want to be averagely light/dark should be around that tone. Then you have a good starting point to make the bright things lighter, and the dark darker.
Hi guys! Is there any way to move max 17 customizations to 18. I am able to all my shortcuts and menu but can't find any option to move all my scripts and preferences in 1 shot. Thank you
the seam is not a maya problem its a bug in the normal map ! and there for your responsibility to fix it ! you can fix it by going into the R chanel of your normal map take a 128 128 128 (grey) brush and paint along the seam fixed edit also why aren the belt the the shoulder pats the thign around his neck and the boots not…
if its a vertical seam like over your chest/face you can takea 128 128 128 grey brush and paint along that seam on the red color chanel of the normal map in photoshop the seam will be gone afterwards if its a horizontal seam link on a belt or somethign / i guess it doesnt hurt anyone in that case) you can you the same…
Hi! So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall. What is really the correct workflow you all use…
http://www.vgleaks.com/world-exclusive-orbis-unveiled/ Pretty powerful from the specs. Can't wait to see more of this. It looks like they are staying away from Cell, so i hope this means developing for it will be a lot easier, and there won't be a dip when developing several SKUs at the same time. Who knows.. maybe this…