<engage sales talk> ShaderFX, worlds most integrated and artist friendly real-time shader tool, is now available for 3dsMax 2010 (32 and 64 bit). Why bother with external shader tools that require cumbersome exporting/importing and only offer non-interactive feedback, when there is a fully integrated editor available!…
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
I had grown accustomed to saving a texture in photoshop, and it automatically updating in max. Now in 2010, it appears to be selectively updating some and not others. This leads me to have to reopen the texture each time to see it update. Is there anything I can do to make this automatic again? edit: possible fix customize…
Hiya The first 100 issues of Computer Gaming Monthly are available for download at FileFront: http://cgw.filefront.com/ For the rest of the issues up til 2006 the covers are downloadable.
I know its a "newbie" question but when I use standart select tool in max 2010 I have to select the whole polygon otherwise it wont let me select it. Is there any way to change it in to I only need to select a part of an polygon? best regards zelly
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
Anyone going? I know it's more of a VFX/Film/Feature event and not really game oriented but just curious :D Also, I'll be hosting a Birds of a Feather (informal meetups/presentations) on Online Collaboration for animation projects if anyone's interested. Check it out: SIGGRAPH 2010 Los Angeles Convention Center TUESDAY, 27…
Your Occlusion falloff is the problem there. I usually used somewhere in between 100 and 200. I would play with it. 20 - 50 - 100. It depends on how much you want.
Yeah, I certainly agree about the borderline spammy nature of these posts. That said, just going through one of them made me discover how far some studios are down the rabbit hole of "current thing" activism as seen in the Veilguard scene. The fact that a studio head or game director didn't have the will to get rid of it…