For normal non-dominant lights the specular reflection depends on the UV direction as far as I know. Dominant lights render the specular component dynamically so it looks correct.
Is there a way to have the directional lights Ive set up not effect the sky dome? I like how It makes the models pop, but as It is now, Its washing out the sky dome and ruining the composition. At one point I had it to where it wasn't happening but now it wont go away.
A new Toolbag 4 beta is now available for testing! Our primary goal with version 4.05 has been to enhance the texture painting experience. We’re happy to share that we’ve added many highly-requested features, quality of life improvements, and made significant gains in performance for texture projects. You’ll also find new…
Sounds like a good idea to slap some contrasting colour into the apartment! I'd love to see some pillows on that couch too, it doesn't look very comfy right now ;) The night-market entrance painting looks awesome, love all the little spotlights near the wall and on the stairs! Some thoughts, there's a lot of reflected…
I finally got around to finishing this tutorial i had sitting on my hard drive for a long time. Instead of a technical tutorial, this is a guide about the theory of lighting and color. It explains the reasons behind color choices, and how to create atmosphere and mood in your environments. It is focused on level design,…
Hey PC, I'm having some issues with my modular scene having some really bad seam issues. I'm honestly not sure what is causing it and I'm not a pro at UDK, so I'm hoping you guys can help. The modular pieces seem to be tiling just fine in max, but when I get them in UDK, the lighting or something is chewing up the seams…
Hello all :) Just figured that I would share a little art test I started this weekend- lots of points for improvement, most especially the transparency on the window (if anyone has any cool ways of doing glass I would appreciate!) I'm going to create a cubemap to get a nice reflection going on the floor. It's just a little…
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
Does anyone know how to imitate this point light map bake from this tutorial? http://polycount.com/discussion/101248/dota-2-art-guide-baking-a-gradient-mask