Hi there, I am really grateful and happy with the responses I got for my other request concerning the outline blocks and thought I will give this more difficult topic a try here as well. Designing the characters for the game is a topic which is really dear to my heart. Edit 2: Closed for now, having trials with artists!…
Hello there, I'm Mel, an Illustrator & Concept Artist that can work on different software. I mostly use Photoshop and Blender. I'm specialized in Creature design but i'm also able to work on props and environment. I am available and looking for remote or on-site work in Europe. It also can be has a freelance. Portfolio:…
i think for the site itself is clear is another one of those sham schools :) "We all need to learn how to walk before we can run. First we look at games using a game-making tool to get us started quickly. After learning valuable gaming techniques, we take a close look at the fundamentals of writing code. By the end of this…
Hi there, since you are asking for feedback so directly I thought I should bring a few things to the table. : ) Here are some things I thought might help push the design and execution further A lot of things are cool but I'll be pointing out some stuff to think about for this piece or future ones . A - Character expression…
@creationtwentytwo + LRoy Thanks guys, by the comment and the wiki link I know I'm not too far off direction. Looks like the thing that I should do is make the poly distribution on the deformed area more even without losing the overall shape. Question guys; is it possible to move the bone after skinning the character?..for…
Hi Usagi! Amphibians are usually cool as hell and yours certainly follows the golden rule It's not an overdone kind of character and yours is really great looking so far It's nice to see some clean and stylized skinwork too, I think it's something not to be forgotten (models don't have to look 100 realistic all the time,…
Hi there! I think I am ready to take commissions. So if you like my work, here's an opportunity for you :) . Spread the word everywhere :) Also I'm running an account on inprnt if you want to buy prints of my works, I'm awaiting the validation of my account right now ;) *COMMISSIONS INFO* *Digital* 15 euros for an ink…
samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Spire puts the player in the armour of a knight in their struggle to survive against the eldritch creatures hidden within a frozen forest, armed with a new form of sacred rifle, facing the dark forces of these woods will be no easy task. - Core Team - Jamie Callow - Environment Art Thomas Siney - FX, Technical Art,…